Ùzzùzkehufíh Ji̊ Qi̊v (/ʊzˈzʊzke/ /ˈhufɪ̞/ [picture] [innocent]) is a subtropical Large City located in the Eyj̼íhrriq Region of the Tetburland.
The name Ùzzùzkehufíh Ji̊ Qi̊v is derived from the Sylvin language, as Ùzzùzkehufíh Ji̊ Qi̊v was founded by Tshèdo, who was culturaly Tauran.
Climate
Ùzzùzkehufíh Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Ùzzùzkehufíh Ji̊ Qi̊v receives an average of 98 cm/y (38 in/y) of precipitation, most of which comes in the form of rain during the spring. Ùzzùzkehufíh Ji̊ Qi̊v covers an area of nearly 236 km2 (94 mi2), and an average elevation of 4170 m (13681 ft) above sea level.
Overview
Ùzzùzkehufíh Ji̊ Qi̊v was founded durring the early 14th century in spring of the year 1328, by Tshèdo. The establishment of Ùzzùzkehufíh Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tshèdo struck deals with nearby nations and communities to establish Ùzzùzkehufíh Ji̊ Qi̊v as a prison colony.
Ùzzùzkehufíh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ùzzùzkehufíh Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Ùzzùzkehufíh Ji̊ Qi̊v is buildings are arranged arround a network of restrictive split-log ties streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Ùzzùzkehufíh Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Ùzzùzkehufíh Ji̊ Qi̊v shows Ùzzùzkehufíh Ji̊ Qi̊v is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Ùzzùzkehufíh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ùzzùzkehufíh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ùzzùzkehufíh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ùzzùzkehufíh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ùzzùzkehufíh Ji̊ Qi̊v's parks.
Ùzzùzkehufíh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ùzzùzkehufíh Ji̊ Qi̊v.
Ùzzùzkehufíh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ùzzùzkehufíh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ùzzùzkehufíh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ùzzùzkehufíh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ùzzùzkehufíh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ùzzùzkehufíh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ùzzùzkehufíh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ùzzùzkehufíh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Ùzzùzkehufíh Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Ùzzùzkehufíh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ùzzùzkehufíh Ji̊ Qi̊v's grid is powered by a direct leyline tap.
Ùzzùzkehufíh Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ùzzùzkehufíh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Ùzzùzkehufíh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ùzzùzkehufíh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ùzzùzkehufíh Ji̊ Qi̊v's natural decorations nor waterways.
Ùzzùzkehufíh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ùzzùzkehufíh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ùzzùzkehufíh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ùzzùzkehufíh Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Ùzzùzkehufíh Ji̊ Qi̊v might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Ùzzùzkehufíh Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Ùzzùzkehufíh Ji̊ Qi̊v the stars are always right.
The Sandman near Ùzzùzkehufíh Ji̊ Qi̊v are known to be a mutant strain of the creature.
Ùzzùzkehufíh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Chronomancy energies of tier 2 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 111
Farmers: 145
Farm Laborer: 307
Hunters: 205
Milk Maids: 142
Ranchers: 71
Ranch Hands: 143
Shepherds: 163
Farmland: 224507 m2
Cattle and Similar Creatures: 13858
Poultry: 166302
Swine: 11086
Sheep: 554
Goats: 110
Horses, Mounts, and Beasts of Burden: 5543
Craftsmen
Arms and Toolmakers: 106
Blacksmiths: 125
Bookbinders: 70
Buckle-makers: 76
Cabinetmakers: 123
Candlemakers: 191
Carpenters: 201
Clothmakers: 163
Coach and Harness Makers: 56
Coopers: 131
Copper, Brass, Tin, Zinc, and Lead Workers: 80
Copyists: 53
Cutlers: 46
Fabricworkers: 120
Farrier: 284
Furriers: 35
Glassworkers: 197
Gunsmiths: 109
Harness-Makers: 53
Hatters: 111
Hosiery Workers: 39
Jewelers: 60
Leatherwrights: 135
Locksmiths: 56
Matchstick makers: 86
Musical Instrument Makers: 83
Painters, Structures and Fixtures: 71
Paper Workers: 78
Plasterers: 74
Pursemakers: 93
Roofers: 57
Ropemakers: 55
Rugmakers: 53
Saddlers: 102
Scabbardmakers: 119
Scalemakers: 59
Scientific, Surgical, and Optical Instrument Makers: 35
Sculptors, Structures and Fixtures: 52
Shoemakers: 53
Soap and Tallow Workers: 187
Tailors: 335
Tanners: 69
Upholsterers: 83
Watchmakers: 71
Weavers: 167
Whitesmiths: 45
Merchants
Adventuring Goods Retellers: 39
Arcana Sellers: 38
Beer-Sellers: 73
Booksellers: 82
Butchers: 142
Chandlers: 135
Chicken Butchers: 165
Entrepreneurs: 58
Fine Clothiers: 145
Fishmongers: 135
Florists: 33
Potion Sellers: 97
Resellers: 241
Spice Merchants: 79
Wine-sellers: 115
Wheelwright: 87
Woodsellers: 52
Service workers
Bakers: 277
Barbers: 257
Coachmen: 80
Cooks: 241
Doctors: 119
Gamekeepers: 89
Grooms: 49
Hairdressers: 184
Healers: 147
Housekeepers: 158
Housemaids: 277
House Stewards: 173
Inns: 53
Laundry maids: 102
Maidservants: 197
Nursery Maids: 98
Pastrycooks: 184
Restaurateur: 221
Tavern Keepers: 221
Specialized Laborer
Ashworkers: 78
Bleachers: 50
Chemical Workers: 31
Coal Heavers: 110
In-Town Couriers: 125
Long Haul Couriers: 125
Dockyard Workers: 113
Gas Workers: 26
Hay Merchants: 46
Leech Collectors: 156
Millers: 120
Miners: 125
Oilmen and Polishers: 82
Postmen: 117
Pure Finder: 71
Skinners: 184
Sugar Refiners: 32
Tosher: 90
Warehousemen: 173
Watercarriers: 121
Watermen, Bargemen, etc.: 178
Skilled Laborers
Accountants: 71
Alchemist: 83
Clerk: 106
Dentists: 54
Educators: 151
Engineers: 78
Gardeners: 56
Mages: 41
Plumbers: 57
Pharmacist: 66
Professors: 23
Scientists: 41
Wizards: 24
Civil Servants
Adventurers: 54
Bankers: 82
Civil Clerks: 123
Civic Iudex: 62
Consultants: 36
Exorcist: 125
Fixers: 65
Kami Clerk: 109
Landlords: 105
Lawyers: 68
Legend Keepers: 89
Militia Officers: 461
Monks, Monastic: 184
Monks, Civic: 191
Historian, Oral: 131
Historian, Textual: 64
Policemen, Sheriffs, etc.: 131
Priests: 230
Rangers: 79
Rat Catchers: 87
Scholars: 87
Spiritualist: 104
Slayers: 31
Storytellers: 209
Military Officers: 173
Cottage Industries
Brewers: 184
Comfort Services: 221
Enchanters: 62
Herbalists: 63
Jaminators: 197
Needleworkers: 167
Potters: 97
Preserve Makers: 178
Quilters: 75
Seamsters: 307
Spinners: 178
Tinker: 61
Weaver: 149
Artists
Actors: 55
Architects: 22
Bards: 85
Costumers: 34
Dancers: 66
Drafters: 35
Engravers: 45
Fine Furniture Carpenters: 27
Glaziers: 57
Inlayers: 53
Musicians: 167
Painters, Art: 28
Playwrights: 61
Sculptors, Art: 48
Wood Carvers: 167
Writers: 178
Produce Industries
Butter Churners: 197
Canners: 173
Cheesmakers: 191
Ice Merchants: 24
Millers: 104
Picklers: 86
Smokers: 70
Stockmakers: 59
Tobacconists: 83
Tallowmakers: 123
20927 of Ùzzùzkehufíh Ji̊ Qi̊v's population work within a Foundational Occupation.
1176 work in Agriculture
4647 work as Craftsmen
1716 work as Merchants
3127 work as Service Workers
2153 work as General Laborers
851 work as Skilled Laborers
3080 work as Civil Servants
1939 work in Cottage Industries
1128 work as Artists
1110 work in Produce Industries
32290 of Ùzzùzkehufíh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2217 (4%) are noncontributers.
Points of Interest
Ùzzùzkehufíh Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Ùzzùzkehufíh Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ùzzùzkehufíh Ji̊ Qi̊v lost 137 people, 206 livestock, and 31 buildings. The conflict ended after roughly 203, when members of Ùzzùzkehufíh Ji̊ Qi̊v's militia enacted an operation to deliver a message to another of their nation's army, then reinforce them. The operation was complicated by gale force winds which drowned out orders and hampered ranged combat. The conflict ended with the defense of the port against a siege, which ended in victory for Ùzzùzkehufíh Ji̊ Qi̊v's forces. The war is remembered in legend by Ùzzùzkehufíh Ji̊ Qi̊v's bards, historians, and legend keepers.